Enterprise Games

SD Times features an interesting article by Alex Hardy on how enterprise developers might be able to learn a thing or two from their brethren in the gaming industry. To me, this article is a full vindication of a belief that I help for a couple of years now: if you want a great user experience (note that I am not saying “user interface”), you hire the people that are basing their livelihood on capturing their audience (i.e. end users).

In a number of ways, game designers and developers would make excellent developers for a number application domains, including C2. In fact, having a Command &Conquer or MechCommander 2 inspired interface with a truly capturing user engagement model could help improve operator experience for both situational awareness and decision support.

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